Originally Posted by
OKCCrime
The individuals most at risk (and the topic of discussion in the thread) are children. Adults may be able to better separate in-game learning, and real-world learning because most adults try and logically think through their actions in advance. Children tend to just act and those actions are based on their past experiences. It is not unreasonable to believe that past actions learned in a video game would influence real world behaviors, especially for younger children. As you argue, the evidence is flawed, but why take the risk when there are so many non-violent entrainment options for children?
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